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<channel>
<title>News</title>
<link>http://star-force.com.cn</link>
<description></description>
<lastBuildDate>Sat, 11 Sep 2010 03:39:55 +0800</lastBuildDate>
<ttl>60</ttl>
<item>
	<title>StarForce product has been deeply tested by the new “DRM watch dogs” – Reclaim Your Game</title>
	<link>http://star-force.com.cn/press_room/index.php?news=2379</link>
	<description>&lt;img hspace=&quot;5&quot; border=&quot;0&quot; align=&quot;left&quot; src=&quot;http://www.star-force.com/images/Image/grafics/DRM3.gif&quot; /&gt;StarForce's FrontLine ProActive has been analyzed in-depth by independent DRM Evaluators, Reclaim Your Game (RYG). There were two PC games with FrontLine ProActive implemented that were completely reviewed following the comprehensive testing scheme. 
&lt;br /&gt;
 
&lt;br /&gt;
 It was the protection version 5.70 that has been tested and reviewed. Two games came to RYG&amp;rsquo;s testers as they appeared in stores without any changes. The final test report has been divided into 8 items. Each of them describes certain protection features that may affect consumer&amp;rsquo;s PC or cause a negative experience while game is launching and played. 
&lt;br /&gt;
 
&lt;br /&gt;
 &lt;b&gt;Lisa Arnold, General Manager of Reclaim Your Game&lt;/b&gt; comment: &amp;ldquo;&lt;i&gt;After much testing, analysis and discussion, RYG has concluded that FrontLine ProActive is by far a significantly attractive DRM Scheme, especially with respect to what StarForce had used back in 2006. Six out of the eight characteristics and qualities RYG tested on FrontLine ProActive using Project RYG were deemed to be End-User Friendly. Not only that, but having to work with someone within StarForce who was equally passionate and dedicated in trying to develop an end-user friendly product is a testament to FrontLine ProActive itself&lt;/i&gt;.&amp;rdquo; 
&lt;br /&gt;
 
&lt;br /&gt;
 Here are the testing summary reports:&lt;i&gt; 
  &lt;br /&gt;
 &lt;/i&gt; 
&lt;div align=&quot;center&quot;&gt;&lt;i&gt;&amp;ldquo;Commander&amp;rdquo; game test results:&lt;/i&gt; 
  &lt;br /&gt;
 
  &lt;br /&gt;
 &lt;img width=&quot;625&quot; height=&quot;302&quot; src=&quot;http://www.star-force.com/images/Image/grafics/test_sf1.gif&quot; /&gt; 
  &lt;br /&gt;
 
  &lt;br /&gt;
 &lt;i&gt;&amp;ldquo;Home, Sweet Home&amp;rdquo; game test results:&lt;/i&gt; 
  &lt;br /&gt;
 
  &lt;br /&gt;
 &lt;img src=&quot;http://www.star-force.com/images/Image/grafics/test_sf2.gif&quot; /&gt; 
  &lt;br /&gt;
 &lt;/div&gt;
 
&lt;br /&gt;
 Detailed report can be found on the RYG&amp;rsquo;s web-site &lt;a href=&quot;http://reclaimyourgame.com/index.php?option=com_content&amp;amp;view=category&amp;amp;layout=blog&amp;amp;id=103&amp;amp;Itemid=160&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;. 
&lt;br /&gt;
 
&lt;br /&gt;
 &lt;b&gt;Dmitry Guseff, VP of Marketing for StarForce&lt;/b&gt;, says: &amp;quot;&lt;i&gt;We are very delighted with the testing results. However, we have some space to evolve and I can assure everyone that we definitely will evolve. The most toughest things are behind - StarForce has changed and now, I believe, moves in the right direction. We managed to rebuild our DRM to become more convenient, safe and, most importantly, transparent, which was pretty hard as we have managed to keep the protection-performance on a very high level&lt;/i&gt;.&amp;quot; 
&lt;br /&gt;
 
&lt;br /&gt;
 
&lt;h3&gt;About StarForce Technologies&lt;/h3&gt;
 
&lt;br /&gt;
 The StarForce Company is the expert in software and digital content protection against copying, cracking and unauthorized use. For more than 10 years company have been successfully developing and implementing an ultra-modern complete suite of technological means for copyright and intellectual property protection worldwide. StarForce not only produces and sells software products, but at the same time today the company positions itself as the reliable and responsible Technological partner for those who constantly suffers from computer piracy, unauthorized data access and information leakages. 
&lt;br /&gt;
 
&lt;br /&gt;
 Self developed Digital Right Management system (DRM), which surely can be integrated with the protection core, unlocks a tremendous opportunity for developers and publishers of digital content delivery and sales management. 
&lt;br /&gt;
 
&lt;br /&gt;
 StarForce is one of the three leaders in the world&amp;rsquo;s intellectual property protection market and is the leading developer of protection tools on the Russian multimedia and business software markets already for many years, that is well known for its high piracy level. 
&lt;br /&gt;
 
&lt;br /&gt;
 For further information and press contacts: 
&lt;br /&gt;
 &lt;a href=&quot;mailto:pr@star-force.com&quot;&gt;pr@star-force.com&lt;/a&gt;  
&lt;br /&gt;
 
&lt;br /&gt;
 
&lt;h3&gt; About RECLAIM YOUR GAME &lt;/h3&gt;
 
&lt;br /&gt;
 Reclaim Your Game, established in May 2008, is an organization of PC Gamers who were affected by invasive DRM measures on various games they played. Its direct position on End-User Friendly DRM techniques and truthful, independent information about DRM methods and vendors made the best place for those who want to know &amp;quot;what is hidden&amp;quot; inside games. 
&lt;br /&gt;
 
&lt;br /&gt;
 Reclaim Your Game focuses on assisting DRM Vendors create end-user friendly DRM schemes which developers and publishers can implement on their [gaming] products and, in turn, help bring confidence back to all gamers. Not only is RYG proficient in providing independent evaluations and sound advice for DRM Vendors on their DRM schemes, they are also the voice and reason for gamers against the implementation of invasive DRM, DRM techniques and DRM schemes. 
&lt;br /&gt;
 
&lt;br /&gt;
 To find out more about Reclaim Your Game as well as Project RYG please visit &lt;a href=&quot;http://www.reclaimyourgame.com&quot; target=&quot;_blank&quot;&gt;www.reclaimyourgame.com&lt;/a&gt;. 
&lt;br /&gt;
 
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 </description>
				<category>Main/</category>
			<pubDate>Wed, 10 Feb 2010 00:00:00 +0800</pubDate>
</item>
<item>
	<title>StarForce FrontLine MMOG has been entirely localized to Korean language</title>
	<link>http://star-force.com.cn/press_room/index.php?news=2378</link>
	<description>
&lt;p&gt;&lt;img align=&quot;left&quot; src=&quot;/images/Image/cebit/skoreab.gif&quot; width=&quot;120&quot; height=&quot;80&quot; /&gt;On the 18th of January 2009 FrontLine MMOG product intended for protection of MMO games against bots, cheating and hacking has been completely localized to Korean language. 
  &lt;br /&gt;

  &lt;br /&gt;
While exhibiting in the biggest Korean games exhibition G-Star 2009 StarForce&amp;rsquo;s representatives noted enormous interest of Korean game developers towards the newest company’s product &amp;ndash; FrontLine MMOG. This product aims at protection of massive multiplayer online games against dishonest methods of play like cheating and hacking. 
  &lt;br /&gt;

  &lt;br /&gt;
Actualizing agreements that have been reached during the exhibition FrontLine MMOG has been fully localized to Korean language for its more comfortable utilization by Korean developers. Moreover, a special Korean support department has been established. 
  &lt;br /&gt;

  &lt;br /&gt;
&amp;laquo;&lt;em&gt;Taking into consideration the fact that Korea is, say, Mecca of online games we made a decision to translate all the software and documents used for FL MMOG implementation to Korean language&lt;/em&gt;&amp;raquo;, - said &lt;strong&gt;Michael Kalinichenko, StarForce’s CEO&lt;/strong&gt;, - «&lt;em&gt;Korean developers use non-localized programs with reluctance, that is why localization of the whole product and documentation was the main condition to start full-scale work in this country. Making the decision we were also guided by the wishes if Western games companies that localized Korean games on their markets. Many of them wish to have FrontLine MMOG. But the fact that it is need to have access to game’s source code for FL MMOG implementation was the certain barrier&lt;/em&gt;».&lt;/p&gt;

&lt;h3&gt;About StarForce Technologies&lt;/h3&gt;

&lt;p&gt;The StarForce Company is the expert in software and digital content protection against copying, cracking and unauthorized use. For more than 10 years company have been successfully developing and implementing an ultra-modern complete suite of technological means for copyright and intellectual property protection worldwide. StarForce not only produces and sells software products, but at the same time today the company positions itself as the reliable and responsible Technological partner for those who constantly suffers from computer piracy, unauthorized data access and information leakages. 
  &lt;br /&gt;

  &lt;br /&gt;
Self developed Digital Right Management system (DRM), which surely can be integrated with the protection core, unlocks a tremendous opportunity for developers and publishers of digital content delivery and sales management. 
  &lt;br /&gt;

  &lt;br /&gt;
StarForce is one of the three leaders in the world’s intellectual property protection market and is the leading developer of protection tools on the Russian multimedia and business software markets already for many years, that is well known for its high piracy level. 
  &lt;br /&gt;

  &lt;br /&gt;
For further information and press contacts: 
  &lt;br /&gt;
&lt;a href=&quot;mailto:pr@star-force.com&quot; &gt;pr@star-force.com&lt;/a&gt;&amp;nbsp; &lt;/p&gt;
</description>
				<category>Multimedia/</category>
			<pubDate>Mon, 18 Jan 2010 00:00:00 +0800</pubDate>
</item>
<item>
	<title>StarForce’s representatives have exhibited in the biggest Korean game event – G-Star 2009</title>
	<link>http://star-force.com.cn/press_room/index.php?news=2377</link>
	<description>
&lt;p&gt;&lt;em&gt;&lt;img width=&quot;90&quot; hspace=&quot;5&quot; height=&quot;53&quot; border=&quot;0&quot; align=&quot;left&quot; src=&quot;/images/Image/cebit/gstar_sm.gif&quot; /&gt;Main participation conclusion &amp;ndash; online game industry enormously is in need of a new state-of-the-art MMOG security solution as the existing ones don&amp;rsquo;t work as the market anticipated.&lt;/em&gt;&lt;/p&gt;
 
&lt;p&gt;During several business meetings Korean game developers declared that they really are looking for any feasible opportunity to try new StarForce&amp;rsquo;s FrontLine MMOG solution, which endeavors against hacks, cheats and bots, which are the major threats to online gaming worldwide. The key idea was that existing solutions are zero effective. All titles that have been protected by StarForce&amp;rsquo;s competitors now have several working bots and hacks. Furthermore, competitors&amp;rsquo; solutions are low compatible from consumer&amp;rsquo;s perceptive as they bring various problems with protected game launch and incorrect malware programs detection.&lt;/p&gt;
 
&lt;p&gt;In addition, StarForce&amp;rsquo;s representatives met several big European publishers who entrenched Korean colleagues&amp;rsquo; words and stated they will implement FrontLine MMOG in their forthcoming titles.&lt;/p&gt;
 
&lt;p&gt;The dispersion to the worldwide MMOG scene will carry on in mid December with marketing and technical materials along with additional software and technical support entirely localized into Korean language.&lt;/p&gt;
 
&lt;h3&gt;About StarForce Technologies&lt;/h3&gt;
 
&lt;p&gt;The StarForce Company is the expert in software and digital content protection against copying, cracking and unauthorized use. For more than 10 years company have been successfully developing and implementing an ultra-modern complete suite of technological means for copyright and intellectual property protection worldwide. StarForce not only produces and sells software products, but at the same time today the company positions itself as the reliable and responsible Technological partner for those who constantly suffers from computer piracy, unauthorized data access and information leakages. 
  &lt;br /&gt;
 
  &lt;br /&gt;
 Self developed Digital Right Management system (DRM), which surely can be integrated with the protection core, unlocks a tremendous opportunity for developers and publishers of digital content delivery and sales management. 
  &lt;br /&gt;
 
  &lt;br /&gt;
 StarForce is one of the three leaders in the world&amp;rsquo;s intellectual property protection market and is the leading developer of protection tools on the Russian multimedia and business software markets already for many years, that is well known for its high piracy level. 
  &lt;br /&gt;
 
  &lt;br /&gt;
 
  &lt;br /&gt;
 For further information and press contacts: 
  &lt;br /&gt;
 &lt;a href=&quot;mailto:pr@star-force.com&quot;&gt;pr@star-force.com&lt;/a&gt; 
  &lt;br /&gt;
 &lt;/p&gt;
 </description>
				<category>Main/</category>
			<pubDate>Wed, 09 Dec 2009 00:00:00 +0800</pubDate>
</item>
<item>
	<title>StarForce participated in All-Russian Conference on Game Industry, ACGI.</title>
	<link>http://star-force.com.cn/press_room/index.php?news=2376</link>
	<description>
&lt;p&gt;&lt;img align=&quot;left&quot; src=&quot;/images/Image/cebit/acgi.gif&quot; width=&quot;130&quot; height=&quot;66&quot; /&gt;The ACGI held during tree days, 27-29 of October 2009, in Dubna town which is situated near Moscow. This was the first Russian national project, aiming to unite the developers of entertaining and educational multimedia, software, &amp;ldquo;serious games&amp;rdquo;, service providers in this field etc. 
  &lt;br /&gt;

  &lt;br /&gt;
The event is set up by Biart Studio LLC, the Federal Agency for Management of Special Economic Zones, State Academy of Innovations in collaboration with the Ministry of Education and Science of the Russian Federation within the project of the All-Russian political party &amp;quot;EDINAYA ROSSIYA&amp;quot; &amp;quot;National Innovation System&amp;quot;. 
  &lt;br /&gt;

  &lt;br /&gt;
During event StarForce conducted the panel discussion concerning modern computer piracy and the ways of its counteraction. Alexei Zdorov, Financial Director of Russian game publisher Snowball Studios, Simon Little, Managing Director of Pan European Game Information organization (PEGI) and Ed DiEoreo Account Director in field of Online Games of one of the biggest ISP Level 3 Communication are took part in the discussion as speakers. 
  &lt;br /&gt;

  &lt;br /&gt;
They stated that technological methods of piracy counteraction are the vital element in field of recoupment of computer games projects. Even in countries where piracy is at the lowest level software protection vendors are faced a great demand for their products and services. Moreover, discussion attendees agreed that digital distribution is the major trend of modern game industry. 
  &lt;br /&gt;

  &lt;br /&gt;
The event shown the great organization. Outstanding technological level of Dubna&amp;rsquo;s Congress Center, sympathetic personnel and beautiful Moscow region’s nature brought the great mood for all conference participants.&lt;/p&gt;

&lt;h3&gt;About StarForce Technologies&lt;/h3&gt;

&lt;p&gt;The StarForce Company is the expert in software and digital content protection against copying, cracking and unauthorized use. For more than 10 years company have been successfully developing and implementing an ultra-modern complete suite of technological means for copyright and intellectual property protection worldwide. StarForce not only produces and sells software products, but at the same time today the company positions itself as the reliable and responsible Technological partner for those who constantly suffers from computer piracy, unauthorized data access and information leakages. 
  &lt;br /&gt;

  &lt;br /&gt;
Self developed Digital Right Management system (DRM), which surely can be integrated with the protection core, unlocks a tremendous opportunity for developers and publishers of digital content delivery and sales management. 
  &lt;br /&gt;

  &lt;br /&gt;
StarForce is one of the three leaders in the world’s intellectual property protection market and is the leading developer of protection tools on the Russian multimedia and business software markets already for many years, that is well known for its high piracy level. 
  &lt;br /&gt;

  &lt;br /&gt;

  &lt;br /&gt;
For further information and press contacts: 
  &lt;br /&gt;
&lt;a href=&quot;mailto:pr@star-force.com&quot;&gt;pr@star-force.com&lt;/a&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&lt;font size=&quot;3&quot; face=&quot;Times New Roman&quot;&gt;&lt;/font&gt;&lt;/p&gt;
</description>
				<category>Main/</category>
			<pubDate>Fri, 30 Oct 2009 00:00:00 +0800</pubDate>
</item>
<item>
	<title>StarForce will attend in All-Russian Conference on Game Industry, ACGI</title>
	<link>http://star-force.com.cn/press_room/index.php?news=2374</link>
	<description>
&lt;p&gt;&lt;img align=&quot;left&quot; src=&quot;/images/Image/cebit/acgi.gif&quot; width=&quot;130&quot; height=&quot;66&quot; /&gt;Company&amp;rsquo;s representatives visit ACGI on the 27-29 of October, 2009 on the territory of Special Economic Zone &amp;quot;Dubna&amp;quot;.
  &lt;br /&gt;

  &lt;br /&gt;
The event is set up by Biart Studio LLC, the Federal Agency for Management of Special Economic Zones, State Academy of Innovations in collaboration with the Ministry of Education and Science of the Russian Federation within the project of the All-Russian political party &amp;quot;EDINAYA ROSSIYA&amp;quot; &amp;quot;National Innovation System&amp;quot;.
  &lt;br /&gt;

  &lt;br /&gt;
All-Russian Conference on Game Industry is the first Russian national project, aiming to unite the developers of entertaining and educational multimedia, software, &amp;ldquo;serious games&amp;rdquo;, service providers in this field etc. The representatives of the western development companies and investors are also invited to take part in this event. This event will be the first professional game industry conference in Russia, supported by Russian Government.
  &lt;br /&gt;

  &lt;br /&gt;
“&lt;em&gt;Conference attendance is an excellent opportunity to meet both industry specialists and state representatives&lt;/em&gt;”, - said &lt;strong&gt;Julia Titova, Head of Russia and CIS sales department&lt;/strong&gt;, - “&lt;em&gt;Nowadays, it is vitally important to attract state attention to game industry development issues. Being the company that actively struggle against computer piracy, we hope not only realizing this threat as very important one, but also for specific steps towards effective counteraction of this threat both in interactive entertainment field and education one&lt;/em&gt;”.&lt;/p&gt;

&lt;h3&gt;About StarForce Technologies&lt;/h3&gt;

&lt;p&gt;The StarForce Company is the expert in software and digital content protection against copying, cracking and unauthorized use. For more than 10 years company have been successfully developing and implementing an ultra-modern complete suite of technological means for copyright and intellectual property protection worldwide. StarForce not only produces and sells software products, but at the same time today the company positions itself as the reliable and responsible Technological partner for those who constantly suffers from computer piracy, unauthorized data access and information leakages.
  &lt;br /&gt;

  &lt;br /&gt;
Self developed Digital Right Management system (DRM), which surely can be integrated with the protection core, unlocks a tremendous opportunity for developers and publishers of digital content delivery and sales management.
  &lt;br /&gt;

  &lt;br /&gt;
StarForce is one of the three leaders in the world’s intellectual property protection market and is the leading developer of protection tools on the Russian multimedia and business software markets already for many years, that is well known for its high piracy level.
  &lt;br /&gt;

  &lt;br /&gt;

  &lt;br /&gt;
For further information and press contacts:
  &lt;br /&gt;
&lt;a href=&quot;mailto:pr@star-force.com&quot;&gt;pr@star-force.com&lt;/a&gt; &lt;/p&gt;
</description>
				<category>Main/</category>
			<pubDate>Tue, 06 Oct 2009 00:00:00 +0800</pubDate>
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